The way I learned programming in middle school was by making games in Flash. I built a bunch of different games and shared them with my friends and classmates. There was even one game that got some fame on the local Internet and saw hundreds of players.
But when programming became my job, all the fun and games disappeared out of it. Instead of making games, I only coded for work. I just played games, made by other people – to distract myself from the horrors of reality.
But the love for making games still stayed somewhere inside me. The dream. Of making my own game that becomes big. And the feeling you get when others get joy out of your creations.
So after a couple of decades of only boring business programming, I’ve now gotten back to game development as a hobby. I’ve been at it for a while. And…
I finally released the first real video game I made. Here it is:
Quintillion Quest
I was inspired to build it after playing Orb of Creation like 4 years ago. That game was such an amazing dopamine generator that I wanted to recreate it with my own personal style. It sure took a while to get to this point where I am now done with it and people are playing it.
My favorite games to play are those that have a steep learning curve, complicated mechanics, lots of strategy and thinking, like Path of Exile, Magic the Gathering, etc. So of course I made my own game’s learning curve also maybe a bit too high.
Lots of people who have played it have not gotten through the initial challenges, and I’ve had to give out hints, and am a bit regretting at the moment that I made the start of the game so hard. But I also like to think that the initial difficulty acts as a quick filter to drop out people who wouldn’t like the game anyway – because as the game continues, you still really have to min max your decisions and actions, until finally in the end it gets easier.
People who have gotten through the initial learning curve have at least in general liked my game, told me it is addicting and fun. That’s what I was going for and it really makes me happy. One of my acquaintances even completed nearly all the achievements in the game – I feel quite honored that my handiwork enabled others to get loads of dopamine. As those dopamine highs are what I live for myself.
At some point during the whole process, I got a lot of stickers printed out with the game’s logo on it. I handed a bunch of those stickers out, and stuck a bunch of them to random sticker display locations all over the town.
It reminded me – I used to do the same for this blog, like 20 years ago – stick a bunch of stickers with furamo.com on it all over. Some people who used to frequent this blog back then actually found it from those stickers. I think nowadays the whole sticker business is much more popular, so if I stick mine next to 30 others, it kinda gets lost in the noise. And it won’t bring that many new people in anymore.
But I still like them. The stickers. I have a few hundred of them left for the game. Wanna help me out stick them to things? If so, ask me to give you some when you see me, I always carry a few in my wallet.